Lettergram

Made as a Unity Developer Intern at ZGen Studio in January 2025 using Unity and C#.

  • Sole programmer for the game; delivered for deployment in <2 weeks.
  • Authored code for:
    • foundational game logic of encrypting phrases and processing player input
    • state-based blank spots: visible, locked, etc.
  • Designed UI elements to adapt dynamically to changing screen size using anchor-based placement on the Canvas.




Highlights

  • Decode the phrase using the numerical clues provided.


  • Some letters are already visible while others must be guessed.


  • Some spots are locked and can be accessed only by guessing the letters beside them.


  • Our biggest learning from this game was designing a UI that worked with most screen sizes and orientations. So regardless of the device screen, the game's UI is rendered perfectly with all elements spaced properly.

Description

Lettergram is a casual decoding game where players must uncover a famous quote/phrase using numerical ciphers for each letter.
A few letters are pre-solved to aid the player, while some letters may be locked for more challenge.
Locks are removed by correctly guessing the letters on either side of them.